Design Your Own Game
While thinking of ideas for games I thought about key features a good game needs, and thinking about this idea helped me improve upon ideas for a game.
Celia Pearce has identified the following characteristics she claims are shared by all games:
With these features I thought about games that already existed to try to challenge her view to see if her theory was good to use to help make my game. One game that I used the most examples were is monopoly, a classic board game known to many. Monopoly used all theses characteristics within the game making it a successful board game.
Celia Pearce has identified the following characteristics she claims are shared by all games:
- Parameterised play consisting of rules by which a group of players agree to abide for the duration of the game
- A goal, sometimes expressed as a series of sub goals that collectively lead to a meta-goal
- Obstacles that create challenges to achieving the goal(s)
- Resources, initially provided to players at random or symmetrically, but later more often as rewards for overcoming obstacles
- Consequences, which come in the form of either rewards (sometimes as resources) or penalties (sometimes obstacles)
- Information: both known and unknown to the players (individually or en masse); progressive information that is revealed over time; and randomly generated information, such as a dice throw or a dial spin.
With these features I thought about games that already existed to try to challenge her view to see if her theory was good to use to help make my game. One game that I used the most examples were is monopoly, a classic board game known to many. Monopoly used all theses characteristics within the game making it a successful board game.
My Game
Game Plan:
What type of game are you planning to make?
I'm planing to make a Puzzle/strategy game, using lots of squared card.
What aspects of photography would you like to explore?
I want to use an aspect of disorientation in my photography work, to crop images so the player will have to try and guess what the original image is.
What type of research are you planning to do?
My research I'm planning to do it to go to one gallery and to read one book to explore ideas on the game, and to also research photographers who have explore the use of cropping images to create different images, to disorient them.
What resources do you need?
The resources I need is images, I will be photographing my own images for my game, I will also need card to stick them on that will be thick enough not be easily damaged.
What type of age group is your game for?
My game is for young children 3+,my game is a learning game for children to have fun with, to identify objects for fun.
What type of game are you planning to make?
I'm planing to make a Puzzle/strategy game, using lots of squared card.
What aspects of photography would you like to explore?
I want to use an aspect of disorientation in my photography work, to crop images so the player will have to try and guess what the original image is.
What type of research are you planning to do?
My research I'm planning to do it to go to one gallery and to read one book to explore ideas on the game, and to also research photographers who have explore the use of cropping images to create different images, to disorient them.
What resources do you need?
The resources I need is images, I will be photographing my own images for my game, I will also need card to stick them on that will be thick enough not be easily damaged.
What type of age group is your game for?
My game is for young children 3+,my game is a learning game for children to have fun with, to identify objects for fun.
While creating my game I used Celia Pearce's scheme about the characteristics of games. My game I created used all of the characteristics she said where needed to create a game.
Parameterized play:
Parameterized play:
- Must not look at the back of the card
- Can only consult with members of your team
- To guess what each cropped image is
- Each image you get right you will gain a point, whatever team has the most point win
- All the images are cropped to make it difficult to guess the object
- Every time you guess one wrong you will lose a point
- You will have a picture of the object you have to guess however it’ll be cropped
- Every time you guess one wrong you will be deducted a point
- If you don’t guess all the images in the given amount of time each image will lose you a point
Research
For research I went to one gallery and read one book to expand my understanding of the game.
I went to the Tate Britain for the gallery research. I went to the see the exhibition call 'Fighting History' as this looking very interesting exhibition. The exhibition was about Ancient Rome to recent political upheavals, the exhibition looks at how the artist translated the story of that period to paintings. I went into the gallery to view the work, how it was presented and painted, to look at how the story was portrayed. This links into my game as like the artists is trying to capture the story (for me object) and is trying to transform it into our own interpretation.
I went to the Tate Britain for the gallery research. I went to the see the exhibition call 'Fighting History' as this looking very interesting exhibition. The exhibition was about Ancient Rome to recent political upheavals, the exhibition looks at how the artist translated the story of that period to paintings. I went into the gallery to view the work, how it was presented and painted, to look at how the story was portrayed. This links into my game as like the artists is trying to capture the story (for me object) and is trying to transform it into our own interpretation.
Agrippina Landing at Brindisium with the Ashes of Germanicus 1765-72
By Gavin Hamilton
Within this image tells a story of the historical time period, the image however shows only a significant aspect of the time period not the whole story, this is why I believe it related to my game, as I'm only showing the player enough to guess the original image, just like the painting, I'm only showing the most important information.
By Gavin Hamilton
Within this image tells a story of the historical time period, the image however shows only a significant aspect of the time period not the whole story, this is why I believe it related to my game, as I'm only showing the player enough to guess the original image, just like the painting, I'm only showing the most important information.
For book research I read a book called 'Fotografie' by Die Kunst der Abstrakten which is all about abstract photography. Die Kunst der Abstrakten answers questions such as what is abstract photography? What could abstract photography be? Does abstract photography exist? While reading this book, he's writing asks more questions then it answers as I believe he doesn't want to answer the questions he wants you to answer them, to have your own opinion them him spooning feeding you all his ideas.
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Process of creating my game
First, I had to think of of ideas for my game, I tried to make a list of different games that I could involve photography into, then after discussing ideas with a friend, I came up with my idea. This idea is to guess the original image of the cropped photo stuck onto one side of the card. Then I had to make the cards, I cut up mounting board 5cm x 5cm2 on each card, making 18 cards. Then I took images, I want to stick to one theme, as I thought it could be a learning game for young children, themed images would be the best. I took image to the theme 'what you might find in your house' this meant if I was to carry on the project longer than I could make more sets of cards to other themes. I them painted one side of each card as because it's for a young audience, research says that colours help children learn, and the more colours the more likely the child will carry on playing the game. Then I cropped the images the same size as my card board cut outs, and stick them on. However, before putting the original image on the other side, I thought that when the player is laying down the cards the player would be able to see the original image, so then I had to think of a way that the player would be able to see the original image without ruining the game. Then I thought I could stick the original image on one side then on the other side I put a number on it, and have a separate sheet of all the original images on it that the player can see at the end.
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Original Images For The Game
Cropped Images For The Game
Outcome
After completing my game, I asked three friends of mine to test out the game individually.I showed them the card I made and the rules of the game and then tried it out with them to see how they would do.
Each player enjoyed the game, saying it was simple and fun, however they did mention that you couldn't play the game regularly because you will remember the images and answers quickly, it'll be better to have multiple categories. Another thing I could of done better is with one or two of the the images, it's quite hard to identify what the image is, if I was to change anything I might crop some of the images more carefully and make it a-little bit easier to identify. However, they mentions it was fun and simply and because it's a small game without many small parts you could play the game anywhere, in the car, cafe, park etc, also the points system makes it more fun as you have to control your guesses because every incorrect guess with deduct a point. |
The final pieces in the game include a set of rules and how to play card, 14 little squares with pictures on and the card identification sheet.
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